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While Miss Margery talked with Mrs. Callahan, Anne was gettingacquainted with the children. She chattered gleefully about them on herhomeward way. "Peggy says a lady her mother sews for gave them a lot ofclothes. Peggy has a pink velvet waist and a red skirt, and her motherhas a lace waist and a blue skirt with rows and rows of blue satin onit. They're very int'resting children, Miss Margery, but do you thinkthey always tell just the very exact truth?" asked Anne.
When I do finally get the next update out, I'll also be sure to make it so that there is a demo that can be downloaded for free, while keeping the $2 donation option open to fund development and that will contain all the currently available content :3 I just can't really do that with the version that's out now cos there's not enough content to make a demo when it's so short that it practically is a demo x3
There are currently two different branches/endings available in this sorta little jam/demo version. One leaning toward the sweet side of the character and the other toward the more sinister. However, both of those branches are expanded upon in the update that I'm currently working on, which in turn lead to more endings :3 In the update, different kinds of choices impact the ending you steer toward, as the player has more control over the way MC responds. Some choices let you act either kindly or cruelly, whereas other choices have more impact on a love interest's sanity. There will also be timed choices, where the player can choose not to act at all, for better or for worse. In order to implement all the extra choices, it's resulted in around 100 additional lines of dialogue for Castor/ia to respond with within the existing content of their route, meaning that all save data from the current version of the project will be unusable once the new update is released as it would cause some major bugs.Aside from bad/dead endings, I'm aiming for each individual character route to have 4 proper endings to unlock. But yeah, as it is right now, there are just the beginning of two branches available because I made the game for a jam that only lasted 1 month. In that month, I also had to learn how to use Nani x Unity to put it all together since I'd just switched from using Tyranobuilder to make my previous projects, haha. That's why the game is quite short + a bit clunky. I just didn't know the best way to use the software back then and I didn't have much time to create it all in general. I wasn't even able to utilise the full month since it was so close to Christmas x3
The voice acting is excellent and I'm really into the script which was extremely well written. The story itself was much longer in each version than I had expected it to, especially being fully voice acted. I found that the sinister route felt a little bit longer than the sweet route but that makes sense (good ole crazy yandere). 2b1af7f3a8