The author will analyze the products of the first Chinese COS graphic novel community's half-dimensional App. This article is divided into five parts: functional structure and usage process, market analysis, user analysis, functional analysis and summary. Half-dimensional is the first Chinese COS graphic novel community in China. It brings together many two-dimensional friends, including creators such as Coser, painters, and writers. It provides cosplay, painting and text works creation and publication, and two-dimensional friends exchange and other communities. Serve. The website has a total of cosplay, painting, writing, comic exhibition, discussion and other channels. This article will analyze in depth from the perspectives of market, users, functions, and operations: Functional architecture and usage process Market analysis user analysis Functional Analysis Summarize 1.
Functional structure and usage process 1. Functional Architecture Product Analysis Report - Half Dimension APP 2. Main business use process Product Analysis Report - Half Dimension APP 2. Market analysis 1. Macro analysis of the secondary industry market The two-dimensional industry has developed rapidly in recent years. As a pan-two-dimensional crowd, I have phone number list already felt the arrival of the domestic two-dimensional culture. Originally, there were few high-quality animation resources in China, but now there are many good-looking Chinese comics such as "one man "Go Down", "Soul Street" and so on. I am a post-95, half of the same age group around me are pan-two-dimensional users, and the post-00s are more core two-dimensional users. When these people grow up,
the two-dimensional market is immeasurable. Product Analysis Report - Half Dimension APP Data from: iResearch Index 1.1 Consumption power The two-dimensional industry has already had a relatively mature cultural industry chain abroad, but it has only ushered in rapid development in China in recent years. According to iResearch's data, the overall user of the second dimension spends an average of 1746.3 yuan on the second dimension (ACG) culture in just one year, and the student group spends an average of 1483.1 yuan. According to user payment behavior data: social users are the main force of high-end consumption, and now the second-generation users are the main force of the second-generation users. The consumption power in the dimensional field will be significantly improved. Product Analysis Report - Half Dimension APP Data from: iResearch Index